weatherless...................82.47823% offense.......................50.41767% balance.......................38.34789% trickroom..................... 8.68195% sun........................... 6.81129% hyperoffense.................. 6.76234% hail.......................... 5.61532% monotype...................... 3.90569% semistall..................... 3.70789% sand.......................... 3.16359% tailwind...................... 2.56153% rain.......................... 2.12521% trickhail..................... 1.52275% monopoison.................... 1.24250% monoice....................... 0.89909% voltturn...................... 0.86404% stall......................... 0.76420% monograss..................... 0.68738% choice........................ 0.49723% tricksand..................... 0.48258% gravity....................... 0.36789% rainoffense................... 0.31279% sunoffense.................... 0.27202% monowater..................... 0.26997% hailoffense................... 0.25508% tricksun...................... 0.22882% monobug....................... 0.21675% multiweather.................. 0.18183% monorock...................... 0.17668% batonpass..................... 0.10381% trapper....................... 0.10165% monopsychic................... 0.08375% mononormal.................... 0.08093% monoelectric.................. 0.07841% trickrain..................... 0.06960% monofighting.................. 0.05819% sandstall..................... 0.05476% monodark...................... 0.04255% monofairy..................... 0.04142% dragmag....................... 0.03724% monoflying.................... 0.01842% hailstall..................... 0.01709% monoground.................... 0.01591% sunstall...................... 0.01028% sandoffense................... 0.00409% monoghost..................... 0.00230% rainstall..................... 0.00180% monofire...................... 0.00125% Stalliness (mean: -0.085) -1.5|#### |#### -1.0|########### |####################### -0.5|######################## |############################# 0.0|############################## |####################### +0.5|################## |################ +1.0|####### |### +1.5|# | +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%