weatherless...................76.95601% offense.......................54.74812% balance.......................36.24195% sun...........................10.69147% trickroom.....................10.47941% hyperoffense.................. 6.52192% hail.......................... 6.40633% sand.......................... 3.98556% tailwind...................... 3.37423% semistall..................... 2.32511% rain.......................... 2.09754% monotype...................... 1.90534% trickhail..................... 1.77248% voltturn...................... 1.03342% monoice....................... 0.94306% tricksand..................... 0.90907% gravity....................... 0.90236% choice........................ 0.75713% hailoffense................... 0.46893% tricksun...................... 0.35784% monorock...................... 0.33198% monopoison.................... 0.28276% rainoffense................... 0.25010% monobug....................... 0.16810% stall......................... 0.16290% multiweather.................. 0.13691% sunoffense.................... 0.12775% monowater..................... 0.08666% batonpass..................... 0.04013% trapper....................... 0.03706% monofairy..................... 0.03678% sandstall..................... 0.03011% trickrain..................... 0.02540% monofighting.................. 0.02072% monograss..................... 0.01868% dragmag....................... 0.01160% monopsychic................... 0.00817% mononormal.................... 0.00553% monodark...................... 0.00176% monoflying.................... 0.00169% monoelectric.................. 0.00104% hailstall..................... 0.00092% rainstall..................... 0.00009% monofire...................... 0.00009% sandoffense................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.154) -1.5|#### |### -1.0|######### |######################### -0.5|######################## |############################## 0.0|########################## |################### +0.5|################### |############# +1.0|### |### +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.56%