weatherless...................80.00283% offense.......................63.76111% balance.......................27.09818% trickroom.....................16.39323% tailwind...................... 8.09626% hyperoffense.................. 7.37239% sun........................... 6.98130% hail.......................... 6.77243% sand.......................... 6.30583% trickhail..................... 3.29927% tricksand..................... 2.54374% monotype...................... 2.30024% gravity....................... 1.89461% semistall..................... 1.74594% monoice....................... 1.47932% voltturn...................... 1.27173% choice........................ 1.22558% monorock...................... 0.53860% tricksun...................... 0.38525% multiweather.................. 0.28011% rain.......................... 0.21772% monobug....................... 0.15966% monopoison.................... 0.06842% hailoffense................... 0.06652% rainoffense................... 0.05304% monowater..................... 0.02861% stall......................... 0.02238% monofairy..................... 0.02142% sunoffense.................... 0.02011% dragmag....................... 0.01092% sandstall..................... 0.00594% trapper....................... 0.00417% monopsychic................... 0.00322% trickrain..................... 0.00284% batonpass..................... 0.00148% mononormal.................... 0.00086% monoflying.................... 0.00008% monograss..................... 0.00006% monoelectric.................. 0.00004% monodark...................... 0.00004% hailstall..................... 0.00001% monofighting.................. 0.00000% monofire...................... 0.00000% rainstall..................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% monoghost..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.276) -1.5|###### |# -1.0|########## |######################## -0.5|######################### |############################## 0.0|####################### |########## +0.5|############ |####### +1.0|# |## +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.66%