weatherless...................91.23803% offense.......................59.71246% hyperoffense..................28.52058% balance.......................11.39965% voltturn...................... 6.46685% hail.......................... 5.42959% hailoffense................... 2.36138% sand.......................... 1.95784% monotype...................... 1.85568% batonpass..................... 0.82474% rain.......................... 0.80870% trickroom..................... 0.79781% sun........................... 0.63820% sandoffense................... 0.40888% monowater..................... 0.39127% rainoffense................... 0.32466% semistall..................... 0.32217% monodark...................... 0.31047% sunoffense.................... 0.26973% monofighting.................. 0.21755% monoice....................... 0.15575% dragmag....................... 0.15351% choice........................ 0.13980% monopoison.................... 0.12326% mononormal.................... 0.09687% monosteel..................... 0.08793% monobug....................... 0.08545% monorock...................... 0.07639% multiweather.................. 0.07155% monograss..................... 0.06346% monoflying.................... 0.05247% monoground.................... 0.04960% monofire...................... 0.04876% monoelectric.................. 0.04722% stall......................... 0.04516% monopsychic................... 0.03064% tailwind...................... 0.02884% monodragon.................... 0.02554% trickhail..................... 0.01405% monoghost..................... 0.01236% monofairy..................... 0.01107% sandstall..................... 0.01075% tricksand..................... 0.00014% Stalliness (mean: -0.656) |# -2.0|## |##### -1.5|########### |################### -1.0|###################### |########################### -0.5|############################## |##################### 0.0|################### |######## +0.5|#### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.59%