weatherless...................91.38077% offense.......................67.97635% hyperoffense..................17.30338% balance.......................14.53258% voltturn......................12.76628% hail.......................... 7.46919% hailoffense................... 2.63787% rain.......................... 0.54598% sand.......................... 0.52284% batonpass..................... 0.45614% trickroom..................... 0.36920% monotype...................... 0.21174% dragmag....................... 0.20568% rainoffense................... 0.19612% semistall..................... 0.17710% sandoffense................... 0.12415% sun........................... 0.11804% choice........................ 0.09489% sunoffense.................... 0.08524% monopoison.................... 0.06890% mononormal.................... 0.05591% monowater..................... 0.03689% multiweather.................. 0.03682% monodark...................... 0.01866% tailwind...................... 0.01644% monobug....................... 0.01228% stall......................... 0.01060% monorock...................... 0.00497% monoice....................... 0.00478% monofighting.................. 0.00309% monosteel..................... 0.00195% sandstall..................... 0.00189% monoground.................... 0.00126% monoelectric.................. 0.00106% monodragon.................... 0.00089% monofire...................... 0.00061% monograss..................... 0.00021% monopsychic................... 0.00016% monofairy..................... 0.00008% monoflying.................... 0.00005% monoghost..................... 0.00000% tricksand..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: -0.511) | -2.0|# |#### -1.5|##### |########## -1.0|############## |########################## -0.5|######################### |############################## 0.0|################## |######### +0.5|##### |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.68%