weatherless...................86.69759% offense.......................63.70058% hyperoffense..................23.67884% voltturn......................16.46087% hail..........................13.08384% balance.......................12.60606% hailoffense...................10.03239% batonpass..................... 0.69711% monotype...................... 0.14667% sand.......................... 0.13881% dragmag....................... 0.10398% sun........................... 0.07100% tailwind...................... 0.05487% monowater..................... 0.04851% monopoison.................... 0.04098% rain.......................... 0.03802% trickroom..................... 0.03326% sunoffense.................... 0.03127% multiweather.................. 0.02926% choice........................ 0.02419% semistall..................... 0.01362% monofighting.................. 0.01277% monorock...................... 0.01163% monobug....................... 0.00892% mononormal.................... 0.00862% rainoffense................... 0.00819% monosteel..................... 0.00450% monofairy..................... 0.00300% monodark...................... 0.00180% monograss..................... 0.00135% monoice....................... 0.00107% monoflying.................... 0.00103% monoground.................... 0.00102% monopsychic................... 0.00092% stall......................... 0.00089% sandoffense................... 0.00089% monofire...................... 0.00031% trapper....................... 0.00019% monoghost..................... 0.00018% monodragon.................... 0.00011% monoelectric.................. 0.00010% sandstall..................... 0.00002% gravity....................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.617) | -2.0|# |#### -1.5|###### |######################### -1.0|#################### |########################### -0.5|############################## |############################## 0.0|################### |########## +0.5|# |# +1.0| | more negative = more offensive, more positive = more stall one # = 0.57%