weatherless...................67.64689% offense.......................49.53083% balance.......................33.84105% sun...........................23.90446% hyperoffense.................. 7.42664% semistall..................... 6.45686% sand.......................... 5.96135% rain.......................... 4.49947% stall......................... 2.74463% multiweather.................. 2.41912% monotype...................... 2.15837% voltturn...................... 1.97036% trickroom..................... 1.35891% sunoffense.................... 1.08340% monograss..................... 0.75243% hail.......................... 0.49308% rainoffense................... 0.28384% sunstall...................... 0.25455% tricksand..................... 0.23419% monowater..................... 0.20377% monofire...................... 0.17871% sandoffense................... 0.17571% tricksun...................... 0.16460% monodragon.................... 0.16038% monobug....................... 0.12965% monoghost..................... 0.09125% monopsychic................... 0.08495% monofairy..................... 0.08409% monodark...................... 0.07742% monosteel..................... 0.07070% mononormal.................... 0.05561% monofighting.................. 0.05261% monorock...................... 0.04851% monopoison.................... 0.04719% monoground.................... 0.03699% sandstall..................... 0.03587% monoelectric.................. 0.03429% monoice....................... 0.03230% monoflying.................... 0.03047% hailoffense................... 0.01579% trickrain..................... 0.01464% choice........................ 0.00658% tailwind...................... 0.00554% rainstall..................... 0.00407% dragmag....................... 0.00142% allweather.................... 0.00002% gravity....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.055) |# -1.5|## |####### -1.0|################ |######################## -0.5|######################## |############################## 0.0|####################### |#################### +0.5|################ |############ +1.0|######### |###### +1.5|### |# +2.0|## |# +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%