weatherless...................74.79670% offense.......................50.40106% balance.......................28.34380% sand..........................12.62537% stall......................... 9.51538% trickroom..................... 9.51353% hyperoffense.................. 7.87306% sun........................... 5.82703% rain.......................... 4.05022% semistall..................... 3.86669% hail.......................... 3.69994% voltturn...................... 2.72981% sandstall..................... 2.57122% multiweather.................. 0.99124% sunoffense.................... 0.79038% sandoffense................... 0.60626% dragmag....................... 0.58294% tricksun...................... 0.55656% choice........................ 0.51145% monotype...................... 0.32153% rainoffense................... 0.24221% hailoffense................... 0.20390% tricksand..................... 0.15350% gravity....................... 0.14839% monowater..................... 0.09505% monobug....................... 0.08441% hailstall..................... 0.07428% sunstall...................... 0.02640% mononormal.................... 0.02391% monosteel..................... 0.02215% monorock...................... 0.02176% monoelectric.................. 0.01587% monopsychic................... 0.01503% monodragon.................... 0.01180% monograss..................... 0.01048% trapper....................... 0.01031% monofairy..................... 0.00487% monoice....................... 0.00433% trickrain..................... 0.00398% monoghost..................... 0.00396% monofire...................... 0.00334% monofighting.................. 0.00276% monodark...................... 0.00248% tailwind...................... 0.00173% monoflying.................... 0.00142% monoground.................... 0.00058% monopoison.................... 0.00046% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.032) |## -1.5|### |####### -1.0|############# |######################## -0.5|############################## |############################ 0.0|######################## |####################### +0.5|########### |######## +1.0|##### |#### +1.5|### |## +2.0|## |####### +2.5|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.49%