weatherless...................83.92411% offense.......................38.69454% balance.......................26.38326% stall.........................23.54220% trickroom..................... 8.89324% sand.......................... 7.76068% hyperoffense.................. 7.00392% sun........................... 4.41165% semistall..................... 4.37608% hail.......................... 2.87842% voltturn...................... 1.90092% rain.......................... 1.89465% multiweather.................. 0.86897% dragmag....................... 0.77400% sunoffense.................... 0.71095% choice........................ 0.51933% sandoffense................... 0.48815% tricksun...................... 0.26367% sandstall..................... 0.22909% monotype...................... 0.16085% rainoffense................... 0.11222% hailstall..................... 0.08682% hailoffense................... 0.05662% tricksand..................... 0.05632% monowater..................... 0.05549% monobug....................... 0.05429% sunstall...................... 0.01455% mononormal.................... 0.01205% monoelectric.................. 0.01005% monorock...................... 0.00712% monopsychic................... 0.00603% monograss..................... 0.00576% monosteel..................... 0.00341% monodragon.................... 0.00334% trapper....................... 0.00179% monoghost..................... 0.00139% trickrain..................... 0.00115% gravity....................... 0.00099% monoice....................... 0.00093% monofairy..................... 0.00047% monodark...................... 0.00030% monoflying.................... 0.00023% monofire...................... 0.00013% monofighting.................. 0.00012% tailwind...................... 0.00004% monoground.................... 0.00003% monopoison.................... 0.00003% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.411) |## -1.5|### |######## -1.0|########### |##################### -0.5|###################### |############################## 0.0|####################### |############################## +0.5|######### |###### +1.0|##### |###### +1.5|### |#### +2.0|########### |######################## +2.5|########## |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.42%