weatherless...................89.63292% offense.......................43.52586% balance.......................39.72754% hyperoffense.................. 9.57662% hail.......................... 6.54525% semistall..................... 4.79566% voltturn...................... 4.71220% stall......................... 2.37432% sun........................... 2.30673% rain.......................... 1.35994% trickroom..................... 1.13192% monotype...................... 1.10958% sunoffense.................... 0.83806% hailoffense................... 0.42256% monobug....................... 0.33264% rainoffense................... 0.26917% choice........................ 0.24096% monofighting.................. 0.22862% sand.......................... 0.21627% mononormal.................... 0.12929% monoflying.................... 0.11343% monoice....................... 0.10931% monorock...................... 0.10637% tailwind...................... 0.07640% trickrain..................... 0.07464% dragmag....................... 0.06759% multiweather.................. 0.06112% hailstall..................... 0.05818% monograss..................... 0.03996% monowater..................... 0.03350% monopsychic................... 0.03291% trickhail..................... 0.02880% monopoison.................... 0.02762% monodark...................... 0.02351% monoghost..................... 0.01822% monofire...................... 0.01587% monoelectric.................. 0.01352% monodragon.................... 0.01234% monoground.................... 0.01175% monosteel..................... 0.00764% sandoffense................... 0.00411% trapper....................... 0.00235% fear.......................... 0.00176% swagplay...................... 0.00176% sandstall..................... 0.00176% monofairy..................... 0.00176% sunstall...................... 0.00118% gravity....................... 0.00118% trickfear..................... 0.00059% Stalliness (mean: -0.029) -2.0|## |## -1.5|#### |###### -1.0|########### |############## -0.5|#################### |############################## 0.0|############################# |######################## +0.5|#################### |############### +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%