weatherless...................89.14776% offense.......................41.78188% balance.......................40.92668% hyperoffense.................. 9.34404% hail.......................... 7.69226% voltturn...................... 5.58822% semistall..................... 5.06852% stall......................... 2.87889% sun........................... 2.14720% trickroom..................... 1.25278% sunoffense.................... 0.88147% rain.......................... 0.87704% monotype...................... 0.67796% hailoffense................... 0.43422% monofighting.................. 0.29145% rainoffense................... 0.22459% sand.......................... 0.20421% choice........................ 0.20214% dragmag....................... 0.09802% monoice....................... 0.07772% monoflying.................... 0.06998% multiweather.................. 0.06848% hailstall..................... 0.06681% tailwind...................... 0.06672% monobug....................... 0.06236% trickrain..................... 0.05563% mononormal.................... 0.05373% monorock...................... 0.04140% trickhail..................... 0.03083% monowater..................... 0.02619% monograss..................... 0.02297% monopoison.................... 0.01943% monopsychic................... 0.01782% monodark...................... 0.01686% monoghost..................... 0.00962% monofire...................... 0.00720% monoelectric.................. 0.00503% monosteel..................... 0.00406% monodragon.................... 0.00354% monoground.................... 0.00285% gravity....................... 0.00147% trapper....................... 0.00146% sandoffense................... 0.00118% swagplay...................... 0.00101% monofairy..................... 0.00101% fear.......................... 0.00100% sunstall...................... 0.00070% trickfear..................... 0.00036% sandstall..................... 0.00027% Stalliness (mean: 0.011) -2.0|## |## -1.5|##### |###### -1.0|########### |############ -0.5|################### |############################## 0.0|############################# |######################## +0.5|###################### |################ +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.51%