weatherless...................89.12988% balance.......................42.23999% offense.......................37.10856% hyperoffense.................. 9.31334% hail.......................... 8.53110% semistall..................... 6.83106% voltturn...................... 6.75439% stall......................... 4.50706% sun........................... 1.91352% trickroom..................... 1.02100% sunoffense.................... 0.94202% hailoffense................... 0.34567% rain.......................... 0.33605% dragmag....................... 0.24863% monotype...................... 0.15251% sand.......................... 0.12858% rainoffense................... 0.10437% choice........................ 0.10033% hailstall..................... 0.07200% monofighting.................. 0.06110% monoflying.................... 0.04907% multiweather.................. 0.03913% trickhail..................... 0.02431% trickrain..................... 0.02161% tailwind...................... 0.02101% monoice....................... 0.01919% mononormal.................... 0.00717% monobug....................... 0.00506% monorock...................... 0.00383% monowater..................... 0.00314% monopsychic................... 0.00250% monopoison.................... 0.00243% monograss..................... 0.00067% monodark...................... 0.00018% monoelectric.................. 0.00007% monoghost..................... 0.00006% monoground.................... 0.00003% sandstall..................... 0.00003% monofire...................... 0.00003% monodragon.................... 0.00000% monosteel..................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.112) -2.0|### |## -1.5|#### |##### -1.0|########## |######## -0.5|############### |############################## 0.0|########################### |####################### +0.5|####################### |################# +1.0|########## |###### +1.5|#### |## +2.0|# |# +2.5|# |## +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%