weatherless...................91.89477% balance.......................40.56214% offense.......................32.08825% semistall.....................12.27121% stall......................... 8.13170% hyperoffense.................. 6.94670% hail.......................... 6.92098% voltturn...................... 5.11743% sun........................... 0.98647% dragmag....................... 0.59330% sunoffense.................... 0.42640% trickroom..................... 0.38474% rain.......................... 0.17665% hailoffense................... 0.15521% rainoffense................... 0.12182% hailstall..................... 0.11687% monotype...................... 0.06547% choice........................ 0.03320% monoflying.................... 0.02993% monofighting.................. 0.02893% sand.......................... 0.02232% trickhail..................... 0.01513% tailwind...................... 0.01002% trickrain..................... 0.00566% monoice....................... 0.00304% monobug....................... 0.00143% multiweather.................. 0.00119% monowater..................... 0.00075% mononormal.................... 0.00072% monopoison.................... 0.00048% monorock...................... 0.00037% monopsychic................... 0.00008% monograss..................... 0.00003% monoelectric.................. 0.00000% monoground.................... 0.00000% monoghost..................... 0.00000% sandstall..................... 0.00000% monofire...................... 0.00000% monodark...................... 0.00000% monodragon.................... 0.00000% sandoffense................... 0.00000% trapper....................... 0.00000% monosteel..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% swagplay...................... 0.00000% monofairy..................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.332) -2.0|#### |# -1.5|### |#### -1.0|##### |###### -0.5|############# |############################## 0.0|####################### |#################### +0.5|###################### |################### +1.0|########### |############# +1.5|####### |### +2.0|# |## +2.5|## |##### +3.0|# |# more negative = more offensive, more positive = more stall one # = 0.51%