weatherless...................93.90752% balance.......................43.83508% offense.......................28.02016% voltturn......................13.01179% hyperoffense..................12.33193% semistall.....................10.25329% stall......................... 5.55953% hail.......................... 5.54664% trickroom..................... 2.31988% hailoffense................... 0.54493% sun........................... 0.49411% sunoffense.................... 0.30723% choice........................ 0.07315% rain.......................... 0.05170% trickhail..................... 0.04087% monotype...................... 0.04002% monofighting.................. 0.03565% rainoffense................... 0.00616% mononormal.................... 0.00429% monodragon.................... 0.00007% sand.......................... 0.00003% monowater..................... 0.00000% multiweather.................. 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% trickrain..................... 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.111) |################### -1.5|## |## -1.0|###### |##### -0.5|################## |####################### 0.0|################### |############################## +0.5|################### |################### +1.0|#### |########## +1.5|######### | +2.0|# |######## +2.5| | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.51%