weatherless...................77.58753% offense.......................45.97177% balance.......................33.23763% hyperoffense..................11.97868% sand.......................... 9.99576% voltturn...................... 6.91631% sun........................... 5.75676% rain.......................... 5.23940% semistall..................... 5.17727% stall......................... 3.63466% hail.......................... 2.89769% monotype...................... 2.35945% multiweather.................. 1.39159% trickroom..................... 1.13266% sandoffense................... 0.63022% dragmag....................... 0.55724% sunoffense.................... 0.50625% hailoffense................... 0.46298% choice........................ 0.39414% sandstall..................... 0.31424% monobug....................... 0.30163% monowater..................... 0.29313% rainoffense................... 0.26533% mononormal.................... 0.18931% monoflying.................... 0.17211% monosteel..................... 0.14923% monodark...................... 0.14737% monopsychic................... 0.12612% monofire...................... 0.12591% monofairy..................... 0.12045% monograss..................... 0.11949% monopoison.................... 0.11830% monorock...................... 0.11076% monofighting.................. 0.11014% monoghost..................... 0.10679% monoelectric.................. 0.10555% monoice....................... 0.10138% monodragon.................... 0.08029% monoground.................... 0.06236% sunstall...................... 0.05091% tailwind...................... 0.04728% rainstall..................... 0.04430% tricksand..................... 0.04145% trickhail..................... 0.03125% hailstall..................... 0.02751% trickrain..................... 0.01777% allweather.................... 0.01531% tricksun...................... 0.01503% gravity....................... 0.01075% swagplay...................... 0.00604% trapper....................... 0.00518% fear.......................... 0.00381% trickfear..................... 0.00047% sandfear...................... 0.00010% Stalliness (mean: -0.081) -2.0|# |## -1.5|###### |########### -1.0|################ |####################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|################### |############# +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%