weatherless...................78.26907% offense.......................43.12103% balance.......................30.48874% hyperoffense..................12.69022% sand..........................11.22070% voltturn......................10.73532% stall......................... 7.99612% rain.......................... 5.73137% semistall..................... 5.70389% sun........................... 3.83051% hail.......................... 2.59240% multiweather.................. 1.61440% trickroom..................... 1.58801% sandstall..................... 1.03650% hailoffense................... 0.83974% dragmag....................... 0.79825% sandoffense................... 0.58666% monotype...................... 0.36564% choice........................ 0.24033% rainoffense................... 0.23266% sunoffense.................... 0.16440% monofighting.................. 0.10618% sunstall...................... 0.06349% monowater..................... 0.04979% monoflying.................... 0.02945% trickhail..................... 0.02574% monobug....................... 0.02557% trickrain..................... 0.02374% hailstall..................... 0.02196% monofire...................... 0.02192% mononormal.................... 0.01893% monosteel..................... 0.01731% tailwind...................... 0.01715% monoground.................... 0.01547% rainstall..................... 0.01468% monofairy..................... 0.01248% tricksand..................... 0.01133% tricksun...................... 0.01089% monoice....................... 0.01053% monoelectric.................. 0.00949% monopoison.................... 0.00877% monodark...................... 0.00858% monograss..................... 0.00844% monodragon.................... 0.00839% monopsychic................... 0.00778% allweather.................... 0.00581% trapper....................... 0.00493% monoghost..................... 0.00415% monorock...................... 0.00333% gravity....................... 0.00291% swagplay...................... 0.00071% fear.......................... 0.00013% trickfear..................... 0.00002% sandfear...................... 0.00000% Stalliness (mean: 0.027) -2.0| |## -1.5|########## |############ -1.0|################ |##################### -0.5|############################ |############################## 0.0|############################# |###################### +0.5|################## |############## +1.0|######## |##### +1.5|###### |##### +2.0|## |## +2.5|# |## +3.0|## |## +3.5|# more negative = more offensive, more positive = more stall one # = 0.42%