weatherless...................89.88491% offense.......................44.39346% balance.......................37.42994% hyperoffense..................11.03570% semistall..................... 4.72423% hail.......................... 3.92812% sand.......................... 2.92006% sun........................... 2.83970% stall......................... 2.41666% trickroom..................... 2.12145% voltturn...................... 1.55268% monotype...................... 0.81027% rain.......................... 0.69160% choice........................ 0.46634% hailoffense................... 0.30396% sunoffense.................... 0.30063% multiweather.................. 0.25940% mononormal.................... 0.16530% trickhail..................... 0.14781% monoice....................... 0.11700% sandstall..................... 0.11076% sandoffense................... 0.10035% monowater..................... 0.09951% monorock...................... 0.08952% monobug....................... 0.08369% rainoffense................... 0.07037% monopoison.................... 0.06037% tricksand..................... 0.05288% monograss..................... 0.04539% monoghost..................... 0.03872% monofighting.................. 0.03706% monodark...................... 0.03456% monoelectric.................. 0.03331% tricksun...................... 0.03248% tailwind...................... 0.02665% monofairy..................... 0.02665% monopsychic................... 0.02582% monoflying.................... 0.02124% trapper....................... 0.01957% dragmag....................... 0.01915% hailstall..................... 0.01874% monosteel..................... 0.01707% monofire...................... 0.01707% sunstall...................... 0.01541% trickrain..................... 0.01166% monodragon.................... 0.01124% monoground.................... 0.00833% swagplay...................... 0.00375% gravity....................... 0.00291% rainstall..................... 0.00042% Stalliness (mean: -0.078) -2.0|# |## -1.5|##### |######### -1.0|############## |#################### -0.5|######################### |############################# 0.0|############################## |########################## +0.5|##################### |############### +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%