weatherless...................89.79229% offense.......................43.92122% balance.......................37.36307% hyperoffense..................11.41065% semistall..................... 4.77151% hail.......................... 3.91980% sun........................... 3.06692% sand.......................... 2.99549% stall......................... 2.53355% trickroom..................... 2.18412% voltturn...................... 1.72327% rain.......................... 0.50713% choice........................ 0.46678% monotype...................... 0.40223% hailoffense................... 0.36314% sunoffense.................... 0.31212% multiweather.................. 0.28036% trickhail..................... 0.15245% sandstall..................... 0.13502% sandoffense................... 0.10214% monoice....................... 0.07919% tricksand..................... 0.06094% mononormal.................... 0.05629% monowater..................... 0.05401% rainoffense................... 0.04772% monobug....................... 0.04230% tricksun...................... 0.03637% monorock...................... 0.03592% monopoison.................... 0.02720% tailwind...................... 0.02333% monofighting.................. 0.02126% monoghost..................... 0.02111% monograss..................... 0.01973% dragmag....................... 0.01767% sunstall...................... 0.01713% monodark...................... 0.01654% monopsychic................... 0.01378% monosteel..................... 0.01350% hailstall..................... 0.01253% monoflying.................... 0.00945% monoelectric.................. 0.00935% trickrain..................... 0.00869% monofire...................... 0.00658% monofairy..................... 0.00625% monodragon.................... 0.00471% monoground.................... 0.00327% gravity....................... 0.00303% trapper....................... 0.00141% swagplay...................... 0.00034% rainstall..................... 0.00025% Stalliness (mean: -0.077) -2.0|# |### -1.5|##### |######### -1.0|############# |#################### -0.5|######################## |########################### 0.0|############################## |######################## +0.5|##################### |############### +1.0|######## |##### +1.5|## |## +2.0|# |# +2.5|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.47%