weatherless...................89.49173% offense.......................41.14146% balance.......................38.74880% hyperoffense..................11.50951% semistall..................... 5.45378% hail.......................... 4.47329% sun........................... 3.23624% stall......................... 3.14645% sand.......................... 3.06092% voltturn...................... 1.92176% trickroom..................... 1.52118% hailoffense................... 0.66589% multiweather.................. 0.46545% sunoffense.................... 0.41249% choice........................ 0.35578% sandstall..................... 0.28895% rain.......................... 0.20350% trickhail..................... 0.10077% monotype...................... 0.10010% sandoffense................... 0.07828% tricksand..................... 0.04573% monoice....................... 0.03683% tricksun...................... 0.03431% rainoffense................... 0.02095% tailwind...................... 0.01422% monopoison.................... 0.01284% monowater..................... 0.01259% sunstall...................... 0.01225% dragmag....................... 0.00858% monobug....................... 0.00729% hailstall..................... 0.00699% mononormal.................... 0.00682% monorock...................... 0.00594% gravity....................... 0.00465% monosteel..................... 0.00403% monoghost..................... 0.00386% trickrain..................... 0.00378% monofighting.................. 0.00261% monoflying.................... 0.00238% monopsychic................... 0.00160% monoground.................... 0.00138% monofire...................... 0.00116% monograss..................... 0.00113% monodark...................... 0.00086% monodragon.................... 0.00064% trapper....................... 0.00050% monoelectric.................. 0.00049% monofairy..................... 0.00034% swagplay...................... 0.00002% rainstall..................... 0.00000% Stalliness (mean: -0.038) -2.0|## |### -1.5|###### |######### -1.0|############ |##################### -0.5|###################### |####################### 0.0|############################## |######################## +0.5|####################### |################ +1.0|######## |###### +1.5|### |## +2.0|# |# +2.5|# | +3.0| |# more negative = more offensive, more positive = more stall one # = 0.47%