weatherless...................85.53281% balance.......................38.76985% offense.......................38.05603% hyperoffense..................11.60803% hail.......................... 7.44648% stall......................... 6.09525% semistall..................... 5.47083% sand.......................... 4.22973% sun........................... 3.94210% hailoffense................... 2.94272% voltturn...................... 1.81513% multiweather.................. 1.22736% trickroom..................... 0.90272% sandstall..................... 0.57665% choice........................ 0.17935% sunoffense.................... 0.13590% rain.......................... 0.07627% trickhail..................... 0.03713% sandoffense................... 0.02488% monotype...................... 0.02078% tricksun...................... 0.02060% rainoffense................... 0.00971% tricksand..................... 0.00961% tailwind...................... 0.00664% monoice....................... 0.00657% gravity....................... 0.00595% sunstall...................... 0.00564% dragmag....................... 0.00482% hailstall..................... 0.00371% monopoison.................... 0.00316% monobug....................... 0.00213% monowater..................... 0.00198% monoflying.................... 0.00164% trickrain..................... 0.00131% monorock...................... 0.00119% monoghost..................... 0.00117% mononormal.................... 0.00097% monosteel..................... 0.00073% monoground.................... 0.00055% monopsychic................... 0.00033% monofire...................... 0.00030% monodragon.................... 0.00017% monograss..................... 0.00017% monodark...................... 0.00012% monoelectric.................. 0.00011% monofighting.................. 0.00005% trapper....................... 0.00003% monofairy..................... 0.00002% swagplay...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.060) -2.0|## |### -1.5|########## |###### -1.0|######## |################ -0.5|######################### |##################### 0.0|############################## |###################### +0.5|########################### |################ +1.0|######## |####### +1.5|### |## +2.0|### | +2.5|# | +3.0|# |#### more negative = more offensive, more positive = more stall one # = 0.46%