weatherless...................91.16392% offense.......................47.44282% balance.......................34.35352% hyperoffense..................11.36700% voltturn...................... 9.92605% sand.......................... 6.58884% semistall..................... 4.34653% stall......................... 2.49013% trickroom..................... 1.57740% hail.......................... 1.22783% monotype...................... 0.71415% rain.......................... 0.60114% dragmag....................... 0.58191% sun........................... 0.48251% choice........................ 0.34371% hailoffense................... 0.34254% sandstall..................... 0.24031% trickhail..................... 0.14630% rainoffense................... 0.11934% monowater..................... 0.11746% monopoison.................... 0.11512% monobug....................... 0.10222% mononormal.................... 0.07925% multiweather.................. 0.06283% tailwind...................... 0.06260% monorock...................... 0.05299% sunoffense.................... 0.05252% sandoffense................... 0.04619% monofighting.................. 0.04548% monoflying.................... 0.03564% tricksand..................... 0.03400% monodark...................... 0.03259% monopsychic................... 0.02907% monoghost..................... 0.02907% monograss..................... 0.02743% gravity....................... 0.02462% monosteel..................... 0.02110% monofire...................... 0.01969% monodragon.................... 0.01454% monofairy..................... 0.01407% monoice....................... 0.01360% monoground.................... 0.00985% monoelectric.................. 0.00961% hailstall..................... 0.00938% swagplay...................... 0.00539% tricksun...................... 0.00352% sunstall...................... 0.00234% fear.......................... 0.00234% trapper....................... 0.00141% rainstall..................... 0.00070% Stalliness (mean: -0.122) -2.0|# |### -1.5|###### |######### -1.0|################ |###################### -0.5|############################# |############################## 0.0|############################## |########################## +0.5|################### |############ +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%