weatherless...................90.40250% offense.......................47.50887% balance.......................34.34765% hyperoffense..................11.42046% voltturn......................11.41612% sand.......................... 7.43773% semistall..................... 4.03855% stall......................... 2.68447% trickroom..................... 1.90551% hail.......................... 1.35194% dragmag....................... 0.70048% rain.......................... 0.49744% monotype...................... 0.42848% hailoffense................... 0.41357% sun........................... 0.38845% choice........................ 0.32891% sandstall..................... 0.21279% trickhail..................... 0.19729% rainoffense................... 0.09716% monopoison.................... 0.09178% multiweather.................. 0.07784% monowater..................... 0.07414% tailwind...................... 0.07116% monobug....................... 0.05760% sunoffense.................... 0.05558% sandoffense................... 0.04115% tricksand..................... 0.04026% gravity....................... 0.03777% monofighting.................. 0.03721% monorock...................... 0.02800% mononormal.................... 0.02778% monoflying.................... 0.01866% monopsychic................... 0.01443% monoghost..................... 0.01442% monodark...................... 0.01440% monosteel..................... 0.01258% monofire...................... 0.01128% monograss..................... 0.01062% monodragon.................... 0.01046% monoice....................... 0.00802% monofairy..................... 0.00725% monoground.................... 0.00604% tricksun...................... 0.00590% monoelectric.................. 0.00504% hailstall..................... 0.00308% swagplay...................... 0.00136% fear.......................... 0.00120% trapper....................... 0.00061% sunstall...................... 0.00054% rainstall..................... 0.00013% Stalliness (mean: -0.123) -2.0|# |### -1.5|###### |######## -1.0|################ |##################### -0.5|############################## |############################## 0.0|############################# |########################### +0.5|#################### |############ +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%