weatherless...................88.98696% offense.......................47.09722% balance.......................33.18109% hyperoffense..................12.08173% voltturn......................12.02692% sand.......................... 8.58352% stall......................... 3.96603% semistall..................... 3.67393% trickroom..................... 1.83059% hail.......................... 1.82753% dragmag....................... 0.82353% hailoffense................... 0.73959% rain.......................... 0.40424% sandstall..................... 0.26248% choice........................ 0.26168% monotype...................... 0.24106% sun........................... 0.24024% trickhail..................... 0.16814% monowater..................... 0.12371% tailwind...................... 0.07909% rainoffense................... 0.07730% sunoffense.................... 0.06591% multiweather.................. 0.04247% tricksand..................... 0.03972% sandoffense................... 0.03237% monopoison.................... 0.02797% monofighting.................. 0.02764% tricksun...................... 0.01683% mononormal.................... 0.01264% gravity....................... 0.01156% monodragon.................... 0.00747% monofire...................... 0.00614% monorock...................... 0.00557% monoghost..................... 0.00502% monobug....................... 0.00481% monoground.................... 0.00439% monoflying.................... 0.00420% monofairy..................... 0.00382% monodark...................... 0.00357% monoice....................... 0.00207% monopsychic................... 0.00159% hailstall..................... 0.00154% monosteel..................... 0.00138% monoelectric.................. 0.00103% monograss..................... 0.00086% trapper....................... 0.00015% swagplay...................... 0.00007% sunstall...................... 0.00004% rainstall..................... 0.00001% fear.......................... 0.00001% Stalliness (mean: -0.113) -2.0|## |#### -1.5|###### |######## -1.0|################ |#################### -0.5|############################## |############################ 0.0|########################### |########################### +0.5|################## |########## +1.0|####### |### +1.5|## |# +2.0|# |## +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%