weatherless...................88.54135% offense.......................43.24859% balance.......................30.71831% hyperoffense..................14.69692% voltturn......................11.17517% sand.......................... 8.94024% stall......................... 7.95089% semistall..................... 3.38528% hail.......................... 2.06410% trickroom..................... 1.15575% dragmag....................... 0.76841% hailoffense................... 0.70964% sandstall..................... 0.32529% sun........................... 0.26740% rain.......................... 0.22348% choice........................ 0.18659% trickhail..................... 0.16932% monotype...................... 0.16079% sunoffense.................... 0.10842% monowater..................... 0.08937% tailwind...................... 0.07430% multiweather.................. 0.03657% rainoffense................... 0.03150% tricksand..................... 0.03101% monodragon.................... 0.02875% monofighting.................. 0.01343% sandoffense................... 0.00903% monopoison.................... 0.00709% mononormal.................... 0.00488% monoground.................... 0.00334% monofire...................... 0.00298% monofairy..................... 0.00255% monoflying.................... 0.00192% monoghost..................... 0.00158% monorock...................... 0.00145% monoice....................... 0.00119% monodark...................... 0.00097% monobug....................... 0.00070% tricksun...................... 0.00066% monopsychic................... 0.00048% hailstall..................... 0.00048% gravity....................... 0.00032% monosteel..................... 0.00020% monograss..................... 0.00009% monoelectric.................. 0.00007% trapper....................... 0.00002% sunstall...................... 0.00000% swagplay...................... 0.00000% rainstall..................... 0.00000% fear.......................... 0.00000% Stalliness (mean: -0.041) -2.0|#### |###### -1.5|###### |########### -1.0|################# |##################### -0.5|############################## |########################## 0.0|########################## |########################### +0.5|################# |########## +1.0|####### |### +1.5|#### |### +2.0|# |## +2.5|# |#### +3.0|##### |# more negative = more offensive, more positive = more stall one # = 0.43%