weatherless...................90.95056% offense.......................46.73378% balance.......................35.16862% hyperoffense..................10.89779% voltturn......................10.66121% sand.......................... 7.01459% semistall..................... 4.29183% stall......................... 2.90798% trickroom..................... 1.91094% hail.......................... 1.31869% monotype...................... 0.63366% dragmag....................... 0.56208% hailoffense................... 0.39227% rain.......................... 0.37654% sun........................... 0.37076% choice........................ 0.32678% sandstall..................... 0.22502% trickhail..................... 0.16082% monowater..................... 0.10176% monobug....................... 0.09791% mononormal.................... 0.08475% rainoffense................... 0.07800% monopoison.................... 0.07800% tailwind...................... 0.06420% sunoffense.................... 0.05553% monofighting.................. 0.05489% monofairy..................... 0.04462% monodark...................... 0.03627% monorock...................... 0.03499% sandoffense................... 0.03274% multiweather.................. 0.03114% monoflying.................... 0.02600% monosteel..................... 0.02504% monopsychic................... 0.02472% tricksand..................... 0.02375% monoghost..................... 0.02087% hailstall..................... 0.01862% monograss..................... 0.01733% monoice....................... 0.01445% monodragon.................... 0.01412% tricksun...................... 0.01348% monofire...................... 0.01252% monoground.................... 0.00867% monoelectric.................. 0.00867% gravity....................... 0.00353% swagplay...................... 0.00161% trapper....................... 0.00161% rainstall..................... 0.00064% sunstall...................... 0.00032% trickrain..................... 0.00032% Stalliness (mean: -0.098) -2.0|# |### -1.5|##### |######### -1.0|############### |#################### -0.5|############################## |############################## 0.0|############################## |########################### +0.5|#################### |############ +1.0|####### |##### +1.5|## |# +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%