weatherless...................88.16099% offense.......................45.42759% balance.......................33.28769% voltturn......................12.57805% hyperoffense..................12.21361% sand.......................... 9.50581% stall......................... 5.28732% semistall..................... 3.78379% trickroom..................... 2.46969% hail.......................... 2.06991% dragmag....................... 0.89972% hailoffense................... 0.75829% sandstall..................... 0.35861% trickhail..................... 0.22254% monotype...................... 0.22225% choice........................ 0.19118% rain.......................... 0.14424% sun........................... 0.13485% monowater..................... 0.10750% sunoffense.................... 0.05638% tailwind...................... 0.04602% tricksun...................... 0.02935% rainoffense................... 0.02884% monobug....................... 0.02875% mononormal.................... 0.02633% monoflying.................... 0.02106% monofighting.................. 0.01904% monosteel..................... 0.01719% multiweather.................. 0.01579% hailstall..................... 0.01406% monopoison.................... 0.01397% monopsychic................... 0.00672% tricksand..................... 0.00638% sandoffense................... 0.00628% monodark...................... 0.00402% monodragon.................... 0.00197% gravity....................... 0.00194% monoice....................... 0.00171% monoelectric.................. 0.00103% monorock...................... 0.00058% monofire...................... 0.00041% monoghost..................... 0.00026% monoground.................... 0.00019% monofairy..................... 0.00014% monograss..................... 0.00012% rainstall..................... 0.00003% swagplay...................... 0.00002% sunstall...................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.062) -2.0|## |### -1.5|###### |####### -1.0|############### |#################### -0.5|########################### |############################## 0.0|######################### |########################## +0.5|#################### |######### +1.0|####### |#### +1.5|## |# +2.0|# |# +2.5|## |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.46%