sand..........................62.69465% offense.......................36.97454% balance.......................36.45563% weatherless...................32.78370% semistall.....................15.32357% hyperoffense.................. 5.69043% stall......................... 5.55582% sandstall..................... 4.66138% sandoffense................... 3.30392% sun........................... 2.53183% rain.......................... 1.99096% dragmag....................... 1.03175% batonpass..................... 1.01801% choice........................ 0.08425% sunoffense.................... 0.02458% monotype...................... 0.00904% rainoffense................... 0.00529% monopoison.................... 0.00466% monowater..................... 0.00349% multiweather.................. 0.00114% monoelectric.................. 0.00037% monoghost..................... 0.00020% trapper....................... 0.00014% monofighting.................. 0.00013% monorock...................... 0.00011% voltturn...................... 0.00010% monopsychic................... 0.00003% mononormal.................... 0.00002% monobug....................... 0.00001% monodark...................... 0.00001% monoground.................... 0.00001% monograss..................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monosteel..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monoflying.................... 0.00000% Stalliness (mean: 0.251) -2.0| | -1.5|# |###### -1.0|########### |########### -0.5|############################## |################# 0.0|################# |######################## +0.5|############### |################### +1.0|################# |########### +1.5|############## |##### +2.0|### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.49%