weatherless...................58.79134% offense.......................46.35197% sand..........................36.65264% hyperoffense..................27.40830% balance.......................19.66727% sandoffense...................10.37482% semistall..................... 3.93466% hail.......................... 2.76609% stall......................... 2.63780% batonpass..................... 2.16677% rain.......................... 2.01042% voltturn...................... 1.89417% dragmag....................... 1.72780% monotype...................... 1.61956% sandstall..................... 1.32491% choice........................ 1.20465% multiweather.................. 0.88595% rainoffense................... 0.76368% sun........................... 0.75967% trickroom..................... 0.57126% monoelectric.................. 0.43897% sunoffense.................... 0.33674% monofighting.................. 0.30267% monoice....................... 0.17639% hailoffense................... 0.15835% tricksand..................... 0.15033% monosteel..................... 0.14833% monobug....................... 0.14432% monowater..................... 0.11626% hailstall..................... 0.10623% monofire...................... 0.08819% monorock...................... 0.07015% monograss..................... 0.06414% mononormal.................... 0.04610% monopoison.................... 0.03608% monodark...................... 0.02806% monopsychic................... 0.01403% monoflying.................... 0.01203% monodragon.................... 0.01203% tailwind...................... 0.00601% monoground.................... 0.00601% tricksun...................... 0.00401% monoghost..................... 0.00200% monofairy..................... 0.00200% Stalliness (mean: -0.428) |######## -1.5|############## |####################### -1.0|############################ |############################## -0.5|############################ |##################### 0.0|##################### |############# +0.5|########## |####### +1.0|###### |#### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%