weatherless...................52.74020% offense.......................44.63498% sand..........................42.79606% hyperoffense..................29.52323% balance.......................18.26401% sandoffense...................13.37866% semistall..................... 4.55706% stall......................... 3.02071% hail.......................... 2.74557% rain.......................... 2.35203% voltturn...................... 2.32409% dragmag....................... 2.09042% sandstall..................... 1.69629% monotype...................... 1.45892% batonpass..................... 1.27484% choice........................ 1.25825% rainoffense................... 0.86298% multiweather.................. 0.79336% trickroom..................... 0.64142% monofighting.................. 0.40938% sun........................... 0.25339% monoice....................... 0.24395% tricksand..................... 0.21641% monosteel..................... 0.19527% hailoffense................... 0.16496% monoelectric.................. 0.14749% monowater..................... 0.14447% hailstall..................... 0.11246% monofire...................... 0.10227% monobug....................... 0.09126% sunoffense.................... 0.05818% monopoison.................... 0.04257% monograss..................... 0.04060% monodragon.................... 0.01661% monodark...................... 0.01165% monoflying.................... 0.01094% monorock...................... 0.01015% monopsychic................... 0.00922% mononormal.................... 0.00510% tailwind...................... 0.00466% tricksun...................... 0.00421% monoground.................... 0.00395% monoghost..................... 0.00119% monofairy..................... 0.00031% Stalliness (mean: -0.440) |########## -1.5|################ |######################## -1.0|############################## |############################## -0.5|########################## |#################### 0.0|################### |########### +0.5|########## |####### +1.0|####### |##### +1.5|### |### +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.45%