sand..........................51.23507% weatherless...................44.29336% offense.......................39.87864% hyperoffense..................31.05743% balance.......................18.93331% sandoffense...................17.31398% semistall..................... 5.84100% stall......................... 4.28962% voltturn...................... 2.70852% rain.......................... 2.67296% sandstall..................... 2.48822% hail.......................... 2.24647% dragmag....................... 1.99187% choice........................ 1.33036% rainoffense................... 0.71757% trickroom..................... 0.68645% batonpass..................... 0.54847% multiweather.................. 0.52105% tricksand..................... 0.40247% hailstall..................... 0.16292% sun........................... 0.12751% monotype...................... 0.12213% monofighting.................. 0.10268% hailoffense................... 0.09278% monopsychic................... 0.00735% monoflying.................... 0.00385% monobug....................... 0.00359% sunoffense.................... 0.00225% monograss..................... 0.00216% monofire...................... 0.00113% monoelectric.................. 0.00086% monoice....................... 0.00031% monowater..................... 0.00020% monosteel..................... 0.00019% tricksun...................... 0.00017% monopoison.................... 0.00007% monorock...................... 0.00002% monodragon.................... 0.00001% mononormal.................... 0.00001% monodark...................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.382) |########### -1.5|############### |######################### -1.0|############################## |########################### -0.5|##################### |################# 0.0|################## |######## +0.5|############ |######## +1.0|######### |###### +1.5|#### |##### +2.0|## |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%