weatherless...................45.32080% offense.......................44.78543% balance.......................30.85743% sand..........................25.17494% rain..........................23.00396% hyperoffense..................15.55518% semistall..................... 5.69092% sun........................... 5.05438% voltturn...................... 3.65484% stall......................... 3.11104% dragmag....................... 2.59253% hail.......................... 2.35225% sandoffense................... 2.23843% choice........................ 1.71992% rainoffense................... 1.67777% monotype...................... 1.32367% rainstall..................... 1.12975% multiweather.................. 0.84731% sunoffense.................... 0.83045% sandstall..................... 0.72507% trickroom..................... 0.48900% sunstall...................... 0.30352% tricksun...................... 0.27822% monodragon.................... 0.24028% monowater..................... 0.18970% monobug....................... 0.18548% trapper....................... 0.15597% monopsychic................... 0.12225% monofighting.................. 0.09274% monorock...................... 0.08431% monofire...................... 0.06745% monoflying.................... 0.06745% hailstall..................... 0.06323% monoground.................... 0.05902% monoice....................... 0.05480% tailwind...................... 0.04637% hailoffense................... 0.04637% monodark...................... 0.04637% monograss..................... 0.04215% monosteel..................... 0.03794% monoelectric.................. 0.03794% mononormal.................... 0.03372% monoghost..................... 0.02108% allweather.................... 0.01686% monopoison.................... 0.01265% tricksand..................... 0.01265% Stalliness (mean: -0.157) -2.0|##### |### -1.5|###### |############## -1.0|############### |##################### -0.5|############################## |######################## 0.0|########################### |##################### +0.5|################# |############ +1.0|########## |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.45%