offense.......................42.44378% weatherless...................35.58011% balance.......................31.24638% sand..........................30.40737% rain..........................27.35506% hyperoffense..................16.93989% semistall..................... 5.75580% sun........................... 4.84398% voltturn...................... 4.64369% stall......................... 3.61414% dragmag....................... 3.40617% sandoffense................... 2.84350% hail.......................... 2.81324% rainoffense................... 2.03443% choice........................ 2.03083% rainstall..................... 1.49672% multiweather.................. 0.96002% sandstall..................... 0.92739% monotype...................... 0.86519% sunoffense.................... 0.70265% trickroom..................... 0.57894% tricksun...................... 0.42348% sunstall...................... 0.39888% monodragon.................... 0.23135% trapper....................... 0.20637% monobug....................... 0.14965% monowater..................... 0.13600% monopsychic................... 0.06936% hailoffense................... 0.06335% monofighting.................. 0.06200% hailstall..................... 0.05960% monoground.................... 0.05327% monorock...................... 0.03827% tailwind...................... 0.03552% mononormal.................... 0.02383% monofire...................... 0.02345% monoice....................... 0.02146% monodark...................... 0.01802% monoelectric.................. 0.01492% monosteel..................... 0.01411% tricksand..................... 0.01376% monoflying.................... 0.01214% allweather.................... 0.01194% monopoison.................... 0.01024% monograss..................... 0.00802% monoghost..................... 0.00660% Stalliness (mean: -0.156) -2.0|###### |#### -1.5|####### |################ -1.0|############### |#################### -0.5|############################## |#################### 0.0|############################ |###################### +0.5|################## |############# +1.0|########### |###### +1.5|### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%