offense.......................41.39213% sand..........................36.31987% rain..........................32.50748% balance.......................29.83210% weatherless...................24.49512% hyperoffense..................18.67113% semistall..................... 5.50693% sun........................... 4.95412% voltturn...................... 4.69365% stall......................... 4.59771% sandoffense................... 4.47778% dragmag....................... 4.08090% hail.......................... 2.66330% rainoffense................... 2.42805% rainstall..................... 2.25995% choice........................ 2.15960% sandstall..................... 1.29164% multiweather.................. 0.93660% sunoffense.................... 0.85160% trickroom..................... 0.79126% tricksun...................... 0.73968% sunstall...................... 0.52383% monotype...................... 0.33827% trapper....................... 0.12599% monodragon.................... 0.11858% hailoffense................... 0.08241% monobug....................... 0.07308% monowater..................... 0.06260% monofighting.................. 0.03697% hailstall..................... 0.03636% monoground.................... 0.02197% tailwind...................... 0.01389% monopsychic................... 0.00905% monoelectric.................. 0.00644% monopoison.................... 0.00521% monoice....................... 0.00249% allweather.................... 0.00086% monosteel..................... 0.00070% monodark...................... 0.00047% monograss..................... 0.00027% monofire...................... 0.00024% monorock...................... 0.00008% monoghost..................... 0.00006% mononormal.................... 0.00005% monoflying.................... 0.00002% tricksand..................... 0.00000% Stalliness (mean: -0.155) -2.0|######## |#### -1.5|######## |################ -1.0|############# |################### -0.5|############################## |################# 0.0|############################# |#################### +0.5|################### |############# +1.0|########## |####### +1.5|### |### +2.0|## |# +2.5|## |# more negative = more offensive, more positive = more stall one # = 0.44%