weatherless...................74.11594% balance.......................43.04736% offense.......................36.54514% sand..........................19.46808% semistall..................... 8.45889% hyperoffense.................. 7.93192% voltturn...................... 5.16527% sun........................... 4.87819% stall......................... 4.01670% rain.......................... 2.59560% multiweather.................. 1.44126% monotype...................... 1.18251% dragmag....................... 0.94708% sandoffense................... 0.76607% sandstall..................... 0.42883% hail.......................... 0.40749% choice........................ 0.29822% sunoffense.................... 0.26932% sunstall...................... 0.26150% monoflying.................... 0.25238% trickroom..................... 0.18517% monobug....................... 0.18497% monosteel..................... 0.17695% monowater..................... 0.11208% rainoffense................... 0.10584% monoelectric.................. 0.07095% monopsychic................... 0.06021% mononormal.................... 0.05689% monorock...................... 0.05485% monograss..................... 0.04982% monofighting.................. 0.04770% monofire...................... 0.04225% monodragon.................... 0.03658% rainstall..................... 0.02641% tailwind...................... 0.02359% monoghost..................... 0.02271% monodark...................... 0.01828% hailoffense................... 0.01774% monopoison.................... 0.01688% monofairy..................... 0.01147% fear.......................... 0.01014% monoice....................... 0.00890% trickhail..................... 0.00771% monoground.................... 0.00526% trickfear..................... 0.00360% allweather.................... 0.00241% Stalliness (mean: 0.116) |#### -1.5|## |###### -1.0|####### |########### -0.5|#################### |####################### 0.0|######################### |############################## +0.5|#################### |############## +1.0|########## |######## +1.5|##### |### +2.0|## |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%