weatherless...................72.33994% balance.......................53.11019% offense.......................26.76400% sand..........................25.70986% semistall.....................11.35886% hyperoffense.................. 5.24727% voltturn...................... 4.05079% sun........................... 4.03752% stall......................... 3.51968% multiweather.................. 3.19906% dragmag....................... 1.71834% rain.......................... 0.98408% sandstall..................... 0.54225% sandoffense................... 0.19695% tailwind...................... 0.14546% choice........................ 0.14199% hail.......................... 0.12773% monotype...................... 0.06112% sunstall...................... 0.04974% mononormal.................... 0.04527% trickroom..................... 0.03876% rainoffense................... 0.03608% sunoffense.................... 0.00559% monosteel..................... 0.00448% monoelectric.................. 0.00411% monowater..................... 0.00393% monobug....................... 0.00132% trickhail..................... 0.00125% rainstall..................... 0.00107% monoflying.................... 0.00072% monograss..................... 0.00035% monofairy..................... 0.00032% monofire...................... 0.00024% monodragon.................... 0.00014% monodark...................... 0.00010% monoghost..................... 0.00010% monopsychic................... 0.00004% monorock...................... 0.00002% monofighting.................. 0.00000% fear.......................... 0.00000% hailoffense................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% allweather.................... 0.00000% trickfear..................... 0.00000% Stalliness (mean: 0.247) |### -1.5|# |# -1.0|# |#### -0.5|######### |########## 0.0|############ |############################## +0.5|####### |############ +1.0|####### |####### +1.5|## |## +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.91%