offense.......................73.78444% weatherless...................71.55557% balance.......................16.62523% rain..........................13.29442% sand..........................12.91026% sun........................... 7.34994% multiweather.................. 6.46274% hyperoffense.................. 5.18704% semistall..................... 3.28327% hail.......................... 1.35256% trickroom..................... 1.17325% rainoffense................... 1.13112% stall......................... 1.12002% choice........................ 1.06461% monotype...................... 0.84234% monowater..................... 0.67772% sandoffense................... 0.53382% hailoffense................... 0.09655% monoice....................... 0.09602% tailwind...................... 0.05172% monofighting.................. 0.03424% monopsychic................... 0.03372% sandstall..................... 0.00964% monoflying.................... 0.00061% batonpass..................... 0.00030% monobug....................... 0.00002% monofairy..................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% dragmag....................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% rainstall..................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.186) | -1.5|# | -1.0|##### |########## -0.5|########## |### 0.0|############################## |###### +0.5|## |#### +1.0| |## +1.5| |# +2.0| | more negative = more offensive, more positive = more stall one # = 1.33%