weatherless...................73.61354% offense.......................40.93265% balance.......................33.99175% hyperoffense..................15.30617% sun...........................15.19922% rain.......................... 8.78432% voltturn...................... 5.76712% semistall..................... 5.23388% monotype...................... 4.56470% stall......................... 4.53555% trickroom..................... 2.21894% sand.......................... 2.07562% hail.......................... 2.06039% monoghost..................... 1.95013% tricksun...................... 1.78358% multiweather.................. 1.65831% sunoffense.................... 1.48729% rainoffense................... 1.45948% sunstall...................... 0.48650% choice........................ 0.35462% sandoffense................... 0.33272% monowater..................... 0.29324% monobug....................... 0.26546% monopsychic................... 0.25959% monosteel..................... 0.25656% dragmag....................... 0.24933% monorock...................... 0.20657% rainstall..................... 0.19386% monopoison.................... 0.18168% monoflying.................... 0.17083% monoice....................... 0.16672% monograss..................... 0.16090% monoelectric.................. 0.15260% hailoffense................... 0.14004% monodark...................... 0.13531% mononormal.................... 0.13430% monofire...................... 0.11325% monoground.................... 0.09255% monofairy..................... 0.08377% monofighting.................. 0.06155% monodragon.................... 0.02564% sandstall..................... 0.02523% trickrain..................... 0.00774% hailstall..................... 0.00558% tailwind...................... 0.00023% Stalliness (mean: -0.075) -2.0|## |######### -1.0|#################### |######################## 0.0|############################## |##################### +1.0|########### |#### +2.0|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.80%