weatherless...................65.54596% balance.......................46.51763% offense.......................44.21090% sun...........................11.89437% sand..........................10.70093% rain.......................... 8.19380% hail.......................... 6.79551% trickroom..................... 5.42394% hyperoffense.................. 4.76933% semistall..................... 3.57143% multiweather.................. 2.63181% monotype...................... 2.61400% tailwind...................... 2.30673% voltturn...................... 1.58087% stall......................... 0.93071% monodragon.................... 0.66352% tricksun...................... 0.56555% trickhail..................... 0.40078% monoice....................... 0.35625% sunoffense.................... 0.33399% monowater..................... 0.28055% monobug....................... 0.23156% hailoffense................... 0.23156% tricksand..................... 0.21375% monoground.................... 0.20039% rainoffense................... 0.14695% sandoffense................... 0.14250% mononormal.................... 0.14250% monopoison.................... 0.13359% monopsychic................... 0.12469% gravity....................... 0.12024% batonpass..................... 0.12024% dragmag....................... 0.09797% monoelectric.................. 0.08906% monofire...................... 0.08461% monodark...................... 0.07570% monofairy..................... 0.06680% trickrain..................... 0.04898% monograss..................... 0.04453% monosteel..................... 0.03563% monorock...................... 0.03117% monoghost..................... 0.02672% trapper....................... 0.02672% rainstall..................... 0.02227% sandstall..................... 0.01336% monofighting.................. 0.01336% monoflying.................... 0.01336% hailstall..................... 0.01336% Stalliness (mean: -0.000) -1.5|# |### -1.0|####### |############# -0.5|###################### |######################### 0.0|############################## |########################## +0.5|##################### |############# +1.0|####### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.57%