weatherless...................59.57614% balance.......................50.28543% offense.......................42.08097% sun...........................14.01685% sand..........................13.62026% rain.......................... 8.92341% hail.......................... 7.82157% trickroom..................... 6.20232% hyperoffense.................. 4.22203% multiweather.................. 3.18648% tailwind...................... 3.03433% semistall..................... 2.89145% monotype...................... 2.73917% voltturn...................... 1.73955% monodragon.................... 1.07140% tricksun...................... 0.85769% trickhail..................... 0.53143% stall......................... 0.52012% sunoffense.................... 0.30220% monoice....................... 0.30183% monobug....................... 0.30024% monoground.................... 0.28047% hailoffense................... 0.22435% tricksand..................... 0.21461% monowater..................... 0.21033% monopsychic................... 0.14576% dragmag....................... 0.12858% sandoffense................... 0.10667% rainoffense................... 0.10021% batonpass..................... 0.08715% mononormal.................... 0.07379% monofire...................... 0.07339% monodark...................... 0.07288% monoelectric.................. 0.06196% monopoison.................... 0.03924% gravity....................... 0.03273% monograss..................... 0.02802% monofairy..................... 0.01815% monosteel..................... 0.01625% monoflying.................... 0.01333% trapper....................... 0.01236% monorock...................... 0.01178% monofighting.................. 0.01021% monoghost..................... 0.01012% trickrain..................... 0.00868% sandstall..................... 0.00594% hailstall..................... 0.00286% rainstall..................... 0.00000% Stalliness (mean: 0.020) -1.5|# |## -1.0|##### |########### -0.5|################## |###################### 0.0|############################## |######################## +0.5|##################### |############ +1.0|####### |## +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.64%