balance.......................58.54222% weatherless...................50.26854% offense.......................37.82729% sand..........................23.57575% sun...........................13.85349% hail.......................... 9.86541% rain.......................... 9.69529% trickroom..................... 7.50135% multiweather.................. 4.36611% hyperoffense.................. 2.05798% tailwind...................... 1.86460% tricksun...................... 1.57214% voltturn...................... 1.45309% semistall..................... 1.41625% monotype...................... 1.10988% trickhail..................... 0.81886% monoground.................... 0.37610% dragmag....................... 0.29796% tricksand..................... 0.19143% monopsychic................... 0.18622% stall......................... 0.15626% monodragon.................... 0.14066% monoice....................... 0.12494% monobug....................... 0.11317% monowater..................... 0.11212% sunoffense.................... 0.10643% hailoffense................... 0.03080% rainoffense................... 0.02764% sandoffense................... 0.02147% batonpass..................... 0.01747% monoflying.................... 0.01549% monopoison.................... 0.01192% monofire...................... 0.01143% mononormal.................... 0.00936% gravity....................... 0.00672% monoelectric.................. 0.00419% monoghost..................... 0.00387% sandstall..................... 0.00067% trapper....................... 0.00030% monofairy..................... 0.00020% monorock...................... 0.00018% monodark...................... 0.00003% hailstall..................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% Stalliness (mean: 0.072) -1.5| |# -1.0|## |##### -0.5|############ |################ 0.0|############################## |################## +0.5|#################### |######### +1.0|## | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.86%