balance.......................55.60984% weatherless...................44.62472% offense.......................41.07174% sand..........................28.75059% sun...........................15.43511% rain..........................12.78623% trickroom..................... 8.49322% hail.......................... 7.31911% multiweather.................. 5.16184% tricksun...................... 2.99637% semistall..................... 1.94120% tailwind...................... 1.49968% hyperoffense.................. 1.28511% voltturn...................... 0.33865% sunoffense.................... 0.31153% monotype...................... 0.30473% tricksand..................... 0.22143% monoground.................... 0.14180% stall......................... 0.09211% monowater..................... 0.07119% monoice....................... 0.06847% dragmag....................... 0.05944% trickhail..................... 0.04659% rainoffense................... 0.02057% sandoffense................... 0.01043% monopsychic................... 0.00750% monopoison.................... 0.00426% gravity....................... 0.00325% monoflying.................... 0.00320% monofire...................... 0.00258% monoghost..................... 0.00256% hailoffense................... 0.00236% monobug....................... 0.00123% mononormal.................... 0.00092% monoelectric.................. 0.00072% monodragon.................... 0.00027% batonpass..................... 0.00011% monofairy..................... 0.00003% sandstall..................... 0.00002% monorock...................... 0.00001% trapper....................... 0.00000% monodark...................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% monograss..................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% rainstall..................... 0.00000% Stalliness (mean: 0.050) -1.5| |# -1.0|# |###### -0.5|############### |################### 0.0|############################## |##################### +0.5|###################### |####### +1.0|### | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.80%