weatherless...................86.33161% balance.......................45.47374% offense.......................34.47640% hyperoffense..................15.55937% sand.......................... 9.89739% trickroom..................... 5.53111% sun........................... 2.89346% stall......................... 2.60257% voltturn...................... 1.89019% semistall..................... 1.88793% rain.......................... 0.87937% monotype...................... 0.65587% sandoffense................... 0.39555% monorock...................... 0.39550% sunoffense.................... 0.28797% monofire...................... 0.22986% tricksun...................... 0.20199% monograss..................... 0.01742% monowater..................... 0.00389% monopoison.................... 0.00336% monofighting.................. 0.00224% multiweather.................. 0.00220% monoelectric.................. 0.00180% monoflying.................... 0.00112% monobug....................... 0.00057% hail.......................... 0.00036% monoground.................... 0.00010% rainoffense................... 0.00000% Stalliness (mean: -0.121) |############# -1.5|##### |########### -1.0|######### |################### -0.5|######### |###################### 0.0|########## |############################## +0.5|######################### |##################### +1.0|### |## +1.5|# | +2.0| |## +2.5| |# +3.0| | more negative = more offensive, more positive = more stall one # = 0.55%