weatherless...................87.65994% offense.......................45.51879% balance.......................36.56556% hyperoffense..................10.95096% rain.......................... 6.13057% voltturn...................... 5.41098% semistall..................... 4.86737% sun........................... 3.12049% sand.......................... 2.77229% stall......................... 2.09732% monotype...................... 1.61846% trickroom..................... 0.89061% hail.......................... 0.57069% choice........................ 0.30798% monopoison.................... 0.25681% monofighting.................. 0.25424% multiweather.................. 0.25399% sunoffense.................... 0.24875% monoghost..................... 0.20160% tailwind...................... 0.20024% monowater..................... 0.19387% monobug....................... 0.16824% monoflying.................... 0.13888% monodark...................... 0.12005% hailoffense................... 0.10462% monosteel..................... 0.07706% monorock...................... 0.06781% monodragon.................... 0.06353% mononormal.................... 0.05575% sandoffense................... 0.05515% monoelectric.................. 0.05383% tricksun...................... 0.05275% monograss..................... 0.05275% monoice....................... 0.04164% monopsychic................... 0.03687% monofire...................... 0.03096% monofairy..................... 0.02968% dragmag....................... 0.02056% trickhail..................... 0.01872% monoground.................... 0.01430% rainoffense................... 0.00261% Stalliness (mean: -0.088) -2.0|# |# -1.5|### |######### -1.0|############# |################# -0.5|####################### |######################## 0.0|##################### |############################## +0.5|########### |############# +1.0|###### |#### +1.5|## |## +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%