offense.......................55.36993% sun...........................45.28499% rain..........................35.58184% weatherless...................35.05576% balance.......................31.43238% multiweather..................19.75128% hyperoffense.................. 9.85511% trickroom..................... 9.00015% tricksun...................... 5.31078% tailwind...................... 2.97646% semistall..................... 2.68832% hail.......................... 2.33211% trickrain..................... 2.24258% monotype...................... 1.88254% sand.......................... 1.74702% sunoffense.................... 1.54046% rainoffense................... 1.38170% stall......................... 0.65426% choice........................ 0.51566% hailoffense................... 0.44534% dragmag....................... 0.34971% monowater..................... 0.32140% voltturn...................... 0.27478% batonpass..................... 0.24724% monoghost..................... 0.23244% monofairy..................... 0.18536% monopsychic................... 0.17593% gravity....................... 0.15421% monofighting.................. 0.14697% monoflying.................... 0.13954% mononormal.................... 0.13224% monodragon.................... 0.11864% sandoffense................... 0.11793% tricksand..................... 0.11562% monosteel..................... 0.07548% monoice....................... 0.06706% monodark...................... 0.06301% sunstall...................... 0.05444% monoelectric.................. 0.05014% monofire...................... 0.04816% rainstall..................... 0.04625% monobug....................... 0.03786% trickhail..................... 0.03481% monograss..................... 0.03360% monoground.................... 0.02588% monopoison.................... 0.02337% sandstall..................... 0.01924% trapper....................... 0.01768% swagplay...................... 0.01312% monorock...................... 0.01175% hailstall..................... 0.00702% allweather.................... 0.00459% Stalliness (mean: -0.215) |##### -1.5|## |###### -1.0|############# |#################### -0.5|############################ |############################## 0.0|############################# |################# +0.5|############### |######## +1.0|##### |## +1.5|# |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.55%