weatherless...................81.04951% offense.......................50.33696% balance.......................36.18924% trickroom..................... 8.35205% hyperoffense.................. 7.87582% hail.......................... 6.42915% sun........................... 5.48118% semistall..................... 4.35349% rain.......................... 4.32653% monotype...................... 3.18986% sand.......................... 3.16291% trickhail..................... 2.83044% tailwind...................... 1.87798% voltturn...................... 1.42870% stall......................... 1.24450% mononormal.................... 0.93899% choice........................ 0.65594% monowater..................... 0.53464% monoelectric.................. 0.40435% sunoffense.................... 0.37290% multiweather.................. 0.33696% tricksand..................... 0.33246% monobug....................... 0.27406% monoice....................... 0.23812% batonpass..................... 0.20667% monorock...................... 0.20217% trapper....................... 0.16174% monograss..................... 0.15275% monopsychic................... 0.15275% rainoffense................... 0.13928% monopoison.................... 0.13029% sandstall..................... 0.12130% hailoffense................... 0.11681% hailstall..................... 0.06739% dragmag....................... 0.06290% rainstall..................... 0.05841% monosteel..................... 0.05391% monoflying.................... 0.04493% sandoffense................... 0.03594% monofire...................... 0.02696% monofighting.................. 0.02246% gravity....................... 0.01348% monoghost..................... 0.01348% monodark...................... 0.01348% tricksun...................... 0.00899% trickrain..................... 0.00449% allweather.................... 0.00449% monofairy..................... 0.00449% Stalliness (mean: -0.097) |# -1.5|### |###### -1.0|############## |################ -0.5|############################ |############################## 0.0|######################## |####################### +0.5|################## |############# +1.0|######## |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%