weatherless...................79.19517% offense.......................52.35696% balance.......................35.32496% trickroom..................... 9.95388% hyperoffense.................. 7.78992% hail.......................... 7.24756% sun........................... 5.95826% rain.......................... 4.29559% semistall..................... 3.65220% trickhail..................... 3.62999% sand.......................... 3.58762% monotype...................... 2.98751% tailwind...................... 2.05372% voltturn...................... 1.55429% mononormal.................... 0.99758% stall......................... 0.87595% choice........................ 0.76808% monoelectric.................. 0.43850% tricksand..................... 0.42536% monowater..................... 0.38429% sunoffense.................... 0.35039% monoice....................... 0.24484% multiweather.................. 0.24272% monorock...................... 0.22615% monobug....................... 0.22139% batonpass..................... 0.17758% rainoffense................... 0.17439% hailoffense................... 0.14092% monopoison.................... 0.13970% monopsychic................... 0.12517% trapper....................... 0.09923% sandstall..................... 0.09067% monograss..................... 0.07948% dragmag....................... 0.06203% hailstall..................... 0.04264% rainstall..................... 0.04007% monosteel..................... 0.03764% sandoffense................... 0.03641% monofighting.................. 0.02802% monofire...................... 0.02767% monoflying.................... 0.02619% monoghost..................... 0.01266% gravity....................... 0.00820% monodark...................... 0.00818% tricksun...................... 0.00782% trickrain..................... 0.00453% monofairy..................... 0.00279% allweather.................... 0.00115% Stalliness (mean: -0.130) |# -1.5|### |###### -1.0|############## |############### -0.5|############################# |############################## 0.0|###################### |####################### +0.5|################# |########### +1.0|###### |## +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.55%