weatherless...................74.51939% offense.......................53.91456% balance.......................34.97183% trickroom.....................12.41937% hail.......................... 9.30081% hyperoffense.................. 7.50014% sand.......................... 5.61667% sun........................... 5.43355% rain.......................... 5.37637% trickhail..................... 5.04676% semistall..................... 3.02806% tailwind...................... 2.26997% voltturn...................... 1.54896% monotype...................... 1.31498% tricksand..................... 0.72307% choice........................ 0.63607% stall......................... 0.58541% monoelectric.................. 0.34743% multiweather.................. 0.24419% sunoffense.................... 0.23910% hailoffense................... 0.23327% monoice....................... 0.19707% monorock...................... 0.16584% monowater..................... 0.15183% mononormal.................... 0.13196% rainoffense................... 0.13104% monopsychic................... 0.12149% batonpass..................... 0.11557% monobug....................... 0.08970% monopoison.................... 0.04969% sandoffense................... 0.03784% sandstall..................... 0.03203% trapper....................... 0.02784% dragmag....................... 0.02582% monograss..................... 0.01817% monofighting.................. 0.01708% monofire...................... 0.01211% monoflying.................... 0.00871% rainstall..................... 0.00826% monosteel..................... 0.00704% hailstall..................... 0.00687% monodark...................... 0.00205% trickrain..................... 0.00174% gravity....................... 0.00130% monoghost..................... 0.00092% tricksun...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.159) |## -1.5|## |#### -1.0|############# |################ -0.5|############################## |############################## 0.0|#################### |###################### +0.5|################ |########## +1.0|##### |# +1.5|# |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.58%