weatherless...................72.24755% offense.......................59.81770% balance.......................33.46289% trickroom.....................13.39346% hail.......................... 9.38385% sand.......................... 8.75724% rain.......................... 7.66808% trickhail..................... 4.79731% hyperoffense.................. 4.42503% sun........................... 2.23087% tailwind...................... 2.11978% semistall..................... 2.04028% tricksand..................... 0.99840% monotype...................... 0.63230% choice........................ 0.61134% voltturn...................... 0.51936% multiweather.................. 0.28741% stall......................... 0.25410% monoice....................... 0.22499% monopsychic................... 0.15972% monopoison.................... 0.09810% hailoffense................... 0.07107% monoelectric.................. 0.06444% monowater..................... 0.03292% monorock...................... 0.02363% sandstall..................... 0.02019% monobug....................... 0.01774% sunoffense.................... 0.01349% batonpass..................... 0.00931% monograss..................... 0.00783% trapper....................... 0.00695% dragmag....................... 0.00320% rainstall..................... 0.00247% rainoffense................... 0.00173% mononormal.................... 0.00154% monoflying.................... 0.00088% monofire...................... 0.00054% monodark...................... 0.00045% monosteel..................... 0.00023% hailstall..................... 0.00015% gravity....................... 0.00014% trickrain..................... 0.00008% monofighting.................. 0.00000% sandoffense................... 0.00000% monoghost..................... 0.00000% tricksun...................... 0.00000% allweather.................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.172) |# -1.5|# |# -1.0|### |######## -0.5|############################## |############## 0.0|############# |################ +0.5|###### |#### +1.0|## | +1.5| | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 1.01%