weatherless...................90.50010% offense.......................58.82479% hyperoffense..................28.69404% balance.......................11.88696% hail.......................... 5.48085% voltturn...................... 5.39344% monotype...................... 2.67161% hailoffense................... 1.92490% sand.......................... 1.89514% rain.......................... 1.23584% sun........................... 1.06288% batonpass..................... 0.70766% semistall..................... 0.48448% trickroom..................... 0.44635% rainoffense................... 0.38963% sunoffense.................... 0.37289% monowater..................... 0.37103% choice........................ 0.33570% monoice....................... 0.29199% monorock...................... 0.27897% monofighting.................. 0.24642% mononormal.................... 0.21574% sandoffense................... 0.19993% monopoison.................... 0.19063% monograss..................... 0.16180% multiweather.................. 0.16087% monoghost..................... 0.15436% monodark...................... 0.15157% monobug....................... 0.14507% monoflying.................... 0.11438% stall......................... 0.10973% monoground.................... 0.09671% monosteel..................... 0.09578% gravity....................... 0.07532% dragmag....................... 0.06602% monoelectric.................. 0.06044% monopsychic................... 0.05579% monofire...................... 0.04464% monodragon.................... 0.03627% tailwind...................... 0.03255% monofairy..................... 0.02697% trickhail..................... 0.01209% sandstall..................... 0.00651% rainstall..................... 0.00465% trapper....................... 0.00372% tricksand..................... 0.00093% Stalliness (mean: -0.669) |# -2.0|## |###### -1.5|############ |#################### -1.0|########################## |############################ -0.5|############################## |####################### 0.0|################## |########## +0.5|### |## +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.55%