weatherless...................91.40455% offense.......................60.46041% hyperoffense..................26.16023% balance.......................12.86444% voltturn...................... 6.94180% hail.......................... 5.19628% monotype...................... 2.37555% hailoffense................... 2.00936% sand.......................... 1.76941% rain.......................... 0.92199% batonpass..................... 0.91883% sun........................... 0.81112% trickroom..................... 0.49992% semistall..................... 0.41466% monowater..................... 0.37046% monofighting.................. 0.33829% monorock...................... 0.28582% choice........................ 0.28249% monoice....................... 0.27581% rainoffense................... 0.26192% sunoffense.................... 0.26147% mononormal.................... 0.15956% monodark...................... 0.15846% monopoison.................... 0.14288% sandoffense................... 0.12856% monobug....................... 0.12333% monoghost..................... 0.11315% gravity....................... 0.10435% stall......................... 0.10026% multiweather.................. 0.09853% monograss..................... 0.08308% monoflying.................... 0.08127% monosteel..................... 0.07633% monoelectric.................. 0.05165% monoground.................... 0.04491% dragmag....................... 0.04485% monofire...................... 0.04248% tailwind...................... 0.04070% monopsychic................... 0.03015% monodragon.................... 0.01988% monofairy..................... 0.00994% trickhail..................... 0.00893% sandstall..................... 0.00421% trapper....................... 0.00379% rainstall..................... 0.00258% tricksand..................... 0.00005% Stalliness (mean: -0.635) |# -2.0|## |##### -1.5|########### |################## -1.0|####################### |########################### -0.5|############################## |####################### 0.0|################## |########### +0.5|### |# +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.57%